Conference Theme - ICoRD'25

Conference Theme

Responsible and Resilient Design for Society

Why Responsible and Resilient Design for Society?

The contemporary world is in the midst of significant shifts, encompassing everything from climate change to the rapid advancements in Artificial Intelligence. These transformations impact the fabric of everyday human lives and society as a whole. In this context, design emerges as a crucial player, offering a pivotal role in navigating these changes to foster a balanced and just world.

This conference edition places a spotlight on the theme of ‘Responsible and Resilient Design for Society.’ Here, the design research community underscores the importance of adopting approaches that contribute to building a resilient society while acknowledging the responsibilities that come with being designers and researchers.

Conference Highlights

  • Invited/keynote presentations from eminent international experts and practitioners
  • Presentations of refereed papers as podium, panel or theme presentations
  • Presentations on perspectives from industry and studies in practice
  • Presentation of ICoNNN Awards and Keynotes
  • Doctoral Symposium
  • Networking Sessions for Young researchers
  • Workshop Sessions

Topics of Interest

The organizing committee invites submissions of research papers in all areas of design. This includes all dimensions, e.g. people, product, tools, processes, economies and environments of design, with research results contributing to its understanding and support. Some of the topics of interest are below :

Application of Design Knowledge in Practice

These papers report new insights gained by application of existing design theories, methods and tools in design practice; the knowledge gained can lead to validation of the theories, methods or tools in practice, their modification, or improvement of practice itself.

Design Evaluation and Optimisation

Papers in this area report new findings, theories, methods or tools, or their validation for informing or supporting evaluation or optimisation.

Design Ideation, Creativity and Synthesis

Papers in this area report new findings, theories, methods or tools, or their validation for informing or supporting the ideation, creativity or synthesis of new products, services or systems.

Design Modelling, Prototyping, Simulation and Visualisation

Papers in this area report new findings, theories, methods or tools, or their validation for informing or supporting modelling, prototyping, simulation or visualisation in design.

Design of/for User Interfaces, User Experience and Human Computer Interaction

Papers in this area will report new knowledge in these areas and how that can be used to design and evaluate new user interfaces and interactions.

Design Theory and Research Methodology

Papers in this area will report new knowledge in proposing and validating new theories of designs and designing, both descriptive and prescriptive, as well as new theories, methods and tools for carrying out research into design.

Eco-Design, Sustainable Manufacturing, Design for Sustainability

New findings on the definition, indicators and measures of the various aspects (economic, ecological, socio- cultural) of sustainability, either general in specifically for various parts of the lifecycle, or propose new theories, methods or tools or their validation for assessment or improvement of design for improvements in health, well-being, dignity, inclusivity and sustainability.

Fablabs, Makerspaces and Design Spaces

Papers in this area report new findings, theories, methods or tools, or their validation for informing or supporting design practice or education using fablabs, makerspace or design spaces.

Innovation Management and Entrepreneurship

Papers in this area will report new knowledge in these areas and how that can be used for innovation management and entrepreneurship. Focus is on fuzzy front end of new product, service or system development and fuzzy back end of entrepreneurial start-ups.

Design Aesthetics, Semiotics, Semantics

Papers in this area report new findings, theories, methods or tools, or their validation for informing or supporting design to incorporate aesthetic, semiotic or semantic principles.

Design for X (Safety, Manufacture & Assembly, Cost, Reliability, Robustness, Social Interaction, etc.)

Papers in this area will report new knowledge in theories, methods, tools and their evaluation for informing or supporting designs and designing taking into account X, e.g. how to design a product, system or service such that it is manufacturable/implementable, reliable, assemblable, affordable and so on.

Design Management, Knowledge Management and Product Life Cycle Management

Papers in this area will report new theories, tools and methods for managing the design process, or for managing and supporting information and knowledge associated with the lifecycle of the product, system or service being designed.

Design of Systems, Services and Product Service Systems

Papers in this area report new findings, theories, methods or tools, or their validation for informing or supporting practice or education in the design of systems, services or product-service systems.

Design Teams, Collaboration, Communication

Papers in this area report new findings, theories, methods or tools, or their validation for informing or supporting teams in collaboration and communication during design

Design Training and Education

Papers in this area report new findings, theories, methods or tools, or their validation for informing or supporting training and education in the practice of design.

Enabling Technologies & Tools

These papers report new knowledge on the potential or use of technologies such as Virtual reality to support designing the lifecycle of a product, service, or a system. (Computer-Aided Conceptual Design, Augmented/Virtual Reality, MEMS, Haptics, Smart Technologies, IoT, Cobotics, etc.)

Human Factors in Design

Papers in this area will report new knowledge in various domains of human factors and their relationships to inform or support design by taking into account the physiological, cognitive or emotional aspects of people that are relevant for the products, systems or services being designed. (Physical and Cognitive Ergonomics; Design for Emotions, etc.)

Lexicon, Taxonomy, Ontology, Machine Learning and Data-driven Design

Papers in this area report new findings, theories, methods or tools, or their validation in the areas of lexicons, ontologies, machine learning or data driven design for informing or supporting design practice or education.

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